TAPROOMS & VENUES
Tuesday is quiet. It doesn't have to be.
Four people in, the TV showing a game nobody is watching, and the two at the bar have been on their phones for twenty minutes. Same lull happens after a wine flight or a cider tasting — the pours are done and nobody's quite ready to leave. You already have the room, the tables and whatever's in the glass. What is missing is a reason to stay for one more.
WHAT WE BRING
Games that a table can learn with a pint in the way.
Not the three-hour ones. A taproom or tasting room needs games that four strangers can pick up in five minutes, play in twenty, and abandon halfway through if their food turns up — and the shelf here is already weighted that way, because that is what works at a kitchen table too.
Everything we bring has been played in this house first. That is the reason we can tell you which ones survive a loud room and which ones need everybody to be able to hear each other, which turns out to be the entire question whether it's a Friday taproom crowd or a quieter Sunday tasting-room group.
Those two rooms want different things off the same shelf — louder, faster games for a full bar, a slower two-player or cooperative pick for a table that's still working through a flight. Tell us which one you are and we'll weight the crate accordingly.
PICK ONE
Two ways to do it
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A crate that lives with you
A set of games in a crate behind the bar, swapped out for a fresh set on whatever schedule suits you. Nobody from us is there — the games just are, and your staff point at them.
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One night, with someone to teach
We bring a bigger set and somebody who knows the rules, gets tables started and keeps it moving. That is an extra and it is quoted separately, because it is a whole evening of somebody's time.
YOUR SIDE
What we'd need from you.
A table with decent light, and somewhere the crate can sit where it isn't getting a drink spilled on it. Someone behind the bar willing to say “the games are right there, help yourselves.” That is genuinely the list.
Games get checked out and checked back in against a contents list, the same as every rental we do. That is not us expecting the worst of your customers — it is that a game missing three pieces is a game nobody else gets to play, and a tipped-out box takes as long to re-sort as it takes.
NO SURPRISES
Being straight about a few things
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We don't serve anything
No food, no drink, nobody behind your bar. That side is entirely yours and we are not going anywhere near it.
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It stays your night
We are not running an event under our name in your room. The games turn up; the taproom is still the taproom.
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We'll post about it, you post about it
That is the whole marketing plan, and it works considerably better than either of us doing it on our own.
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Rates are quoted for the venue
A crate on an ongoing swap and a one-off night with someone teaching are different numbers, and neither is the nightly rate a family pays. Tell us the room and the night and we will write back.
ONE MORE THING
Five o'clock with kids in the room counts too.
Plenty of taprooms and tasting rooms around here have families in them before six and a completely different crowd after nine. If yours is one of them, say so and the crate gets weighted that way — short games a seven-year-old can win, and heavier ones further down for later.
The plain description of this, alongside everything else we do, is on What We Do.
Which night is the one you'd fix?
Tell us the room, the night you're trying to fill and the crowd you get, and we'll come back with what a crate or a hosted night would look like.